Wishes

WishDescription
<unmatched>any wish not specifically in the list below will perform a lexigraphic search on objects blueprints/skills/etc and attempt the best match in the system, creating an object of that blueprint or granting your character that skill or ability.
idkfatoggle god mode
calmtoggle enemy AI behavior
convnode:<id>:<startnode>[:<speakerblueprint]start a conversation <id> at start node <startnode> with optional speaker <speakerblueprint>
conv:<id>[:<speakerblueprint>]start a conversation <id> with optional speaker <speakerblueprint>
startquest:<quest name>
completequest:<quest name>
finishqueststep:<quest name>:<step name>
questdebugbring up an interactive quest debug ui
geno:<name>destroy all objects on the current map with the given blueprint or display name
reloadhot load all game settings
rebuildattempt to rebuild the current zone
popuptesttest popups
cybertest cyber terminal
nanotermbuild a test cyber terminal
wheredisplay the current location id
bordertestscreenbuffer performance test
glotrotgive yourself glotrot
ironshankonsetgive yourself ironshank onset
ironshankgive yourself ironshank
glotrotonsetgive yourself glotrot onset
cureglotrotcures glotrot
cureironshankcures ironshank
fungoneremove fungal infections
curefunguscures and cleans all fungal infections
mazetesttest recursive backtrack maze generator
tunneltesttest tunnel system
xpmul:<amount>set the global xp multiplier
xp:<amount>grant an amount of xp
cleaneffectsremove all effects from the player body
cleanremove all effects and stat penalties from the player body
websplattest phase web splats
stage2complete quests and grant xp and gear for the early starting game play
stage3complete quests and grant xp and gear for play through golgotha
stage4complete quests and grant xp and gear for play post golgotha
garbagetesttest the GC
playeronlyremove everyone but the player from the action queue
godown:<n>go down n levels
minimecreate an evil twin
blinkteleport
smartassadd all tinkering skills
cluberadd all cudgel skills
fenceradd all long blade skills
axeradd all axe skills
sbladeradd all shortblade skills
masterchefadd all cooking skills and some ingredients
wandermodeset the player's rep to neutral with all hostile factions
travelerset the player's rep to neutral with all factions
clearfactionmembershipclear player's faction membership
skillpointsadd 20,000 skill points
tripgo prone
progain high stats
where?copy current zone to clipboard
allboxcreate a box with every object
factionrep <id> <amount>modify factionrep with a faction by amount
memtesttest memory performance
leadslugsget a lot of lead slugs
regionalizetest the regionalizer
smartitem:<id>search and create a specific blueprint only
seed:<n>set the world seed to n
glowcrustget luminous infection
villagerevealreveal all villages
sultantest:<attribute>create a sultan dungeon in the current world map square with the attributes listed
sultanrevealreveal all sultan locations
sultanhistoryreveal all sultan secrets
reveal1sultanhistoryreveal one random sultan secret
relicgenerate all relics in the history + one random relic for each type
randomrelic:<n>generate n random relics
whatamidisplays the player body's blueprint
wavetilegentest tilegen
slowset the player's speed to 25
testpoptest the population manager
testhero:<base type>create a creature and elevate it to a hero
showstringproperty:<prop>display the value of a string property on the player
showintproperty:<prop>display the value of an int property on the player
showcooldownminimareport all cooldowns
maxmodset the mod chance to 999
nightset the time to night
dayset the time to day
dudeget a creature from the current zone's population
notlostremove the lost effect
cloneclone a target object
swapswap bodies with a target
supermutantget all mutations
zone:<id>teleport to a matched zone id
object:<id>search for a specific object to create
decapitatemewell
mutation:<id>search for a mutation to grant
quest:<id>search for a quest to begin
find:<blueprint>search the zone for a particular object blueprint
stat:<statid>:<value>
statbonus:<statid>:<value>
statpenalty:<statid>:<value>
unequip:<limb name>
revealsecret:<secret id>
testcardinaltest cardinal numbers
testordinaltest ordinal numbers
testpetstest all possible village pet objects
testobjectstest all possible dynamic encounter objects
showgendersdisplay all gender strings
showmygendershow the player's gender
showpronounsetsshow all pronoun sets
showrandomfactiondisplay a random faction name
showrandomoldfactiondisplay a random old faction name
showrandomfactionexceptbeastsdisplay a random faction name, except beasts
showrandomfactionshortnamedisplay a random faction's short name
teststringbuilderunit test stringbuilder
topeventsdisplay top event id's
testriggrant survival, teleporation and clarvoyance
xyshow the player's x,y location
hungry -or- famishedset the player's hunger level
reequipre-equip the current player's body with the AI equip routine
roll:<die expression>roll a die expression
rollmin:<die expression>get the minimum value of a die expression
rollmax:<die expression>get the maximum value of a die expression
godown:<n>go down n levels
togglementalshieldstoggle mental shield
cooltoggle cool mode
stat:<stat>:<n>set <stat>'s base value to n
statbonus:<stat>:<n>set <stat>'s bonus value to n
statpenalty:<stat>:<n>set <stat>'s penalty value to n
heapshottake a heap snapshot
test437show each cp437 character
spendspend player points randomly via AI algorithm
playerlevelmobspawn a mob around the player's level
auditblueprintsaudit blueprints
findfarmersfind all the objects with the default farmer sprite
dismember:<limb name>dismember a limb
clearach!!!clear all your achivements
cooktestunits:<domain,domain>apply a random unit effect with the given domains
cooktestfull:<domain,domain>apply a random cooking effect with the given domains