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The default tiles and shaders used in Caves of Qud use 3-color tiles. Black, non-transparent pixels are painted with the foreground color, white non-transparent pixels are painted with the detail color and transparent pixels are painted with the background color.
Example "3 color" Gunslinger Tile | Example Gunslinger Dynamically Colored In-Game |
If you'd like your mod to supply true color tiles instead of the default 3-color tiles (white, black, transparent), then include a modconfig.json in your mod's root with the Following contents.
Truecolor tiles will be shaded as their natural color, with the background color blended in at 1-alpha.
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{ "shadermode":"1" } |