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<object Name="12 Gauge Shotgun" Inherits="BaseMagazineRifle">
<part Name="Render" DisplayName="12 gauge shotgun" RenderString=")"></part>
<part Name="Physics" bUsesTwoSlots="true" Weight="16"></part>
<part Name="Commerce" Value="100"></part>
<part Name="MissileWeapon" Skill="Rifle" NoWildfire="true" NoAmmoProjectile="Ammo12Gauge" ShotsPerAction="8" AmmoPerAction="1" ShotsPerAnimation="8" WeaponAccuracy="35" RangeIncrement="6"></part>
<!-- heres the important bit that links the loader to AmmoPart="Ammo12Gauge", but we're going to use "AmmoGeneric" instead of an actual in game class part called "Ammo12Gauge"-->
<part Name="MagazineAmmoLoader" ProjectileObject="" AmmoPart="Ammo12Gauge" MaxAmmo="6"></part>
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<part Name="Description" Short="A stockless, pump-action shotgun of jet black."></part>
<part Name="Metal"></part>
<tag Name="Tier" Value="3"></tag>
<part Name="Examiner" AlternateDisplayName="rifle" Complexity="3" Difficulty="0"></part>
</object>
<object Name="Projectile12Gauge" Inherits="TemporaryProjectile">
<part Name="Projectile" BasePenetration="4" BaseDamage="1d10" ColorString="&y"></part>
<part Name="Physics" IsReal="false"></part>
</object>
<object Name="12 Gauge Shell" Inherits="TemporaryProjectile">
<part Name="Render" DisplayName="12 gauge 00 buckshot" ColorString="&y"></part>
<!-- heres the important bit that links it to AmmoPart="Ammo12Gauge" in the 12 Gauge Shotgun definition, give it an AmmoGeneric component and two tags, AmmoPartType with the value set to Ammo12Gauge, and a tag with just the name of the ammo part name itself -->
<part Name="AmmoGeneric" ProjectileObject="Projectile12Gauge"></part>
<tag Name="AmmoPartType" Value="Ammo12Gauge"></tag>
<tag Name="Ammo12Gauge"></tag>
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<part Name="Physics" Category="Ammo"></part>
<part Name="Description" Short="A brass-cased cartridge of round lead balls."></part>
<part Name="TinkerItem" Bits="C" CanBuild="true" CanRepair="false" CanDisassemble="false" NumberMade="4"></part>
<part Name="Commerce" Value="0.04"></part>
</object> |