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You may add new entries to existing encounter tables by including encountertablesEncounterTables.xml in your mod, using an existing table name and setting the Load="Merge" property on the encountertable tag.

Code Block
languagexml
titleAdding "My New Ammo" to the "Ammo 1" built-in encounter table
<?xml version="1.0" encoding="utf-8"?>
<encountertables>
  <encountertable Name="Ammo 1" Load="Merge">
    <objects>
      <object Chance="100" Number="3d6" Blueprint="My New Ammo"></object>
    </objects>
  </encountertable>
</encountertables>

Adding and Replacing Population Tables

You may add new population tables and replace old ones by including PopulationTables.xml in your mod.

Code Block
languagexml
titleAdding "My New Ammo" to the "Ammo 1" built-in encounter table
<?xml version="1.0" encoding="utf-8"?>
<populations>
  <population Name="MyMods_SmallGunAssortment">
    <group Style="pickeach">
      <object Blueprint="Borderlands Revolver" Number="1-3"></object>
      <object Blueprint="Semi-Automatic Pistol" Number="0-2"></object>
      <object Blueprint="Chain Pistol" Number="0-1"></object>
    </group>
  </population>
</populations>


Additional Info

Here's a thread on Steam where I discuss using encounter and population tables: http://steamcommunity.com/app/333640/discussions/3/358415738194955181/