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<object Name="12 Gauge Shotgun" Inherits="BaseMagazineRifle"> <part Name="Render" DisplayName="12 gauge shotgun" RenderString=")"></part> <part Name="Physics" bUsesTwoSlots="true" Weight="16"></part> <part Name="Commerce" Value="100"></part> <part Name="MissileWeapon" Skill="Rifle" NoWildfire="true" NoAmmoProjectile="Ammo12Gauge" ShotsPerAction="8" AmmoPerAction="1" ShotsPerAnimation="8" WeaponAccuracy="35" RangeIncrement="6"></part> <!-- heres the important bit that links the loader to AmmoPart="Ammo12Gauge", but we're going to use "AmmoGeneric" instead of an actual in game class part called "Ammo12Gauge"--> <part Name="MagazineAmmoLoader" ProjectileObject="" AmmoPart="Ammo12Gauge" MaxAmmo="6"></part> <!-- --> <part Name="Description" Short="A stockless, pump-action shotgun of jet black."></part> <part Name="Metal"></part> <tag Name="Tier" Value="3"></tag> <part Name="Examiner" AlternateDisplayName="rifle" Complexity="3" Difficulty="0"></part> </object> <object Name="Projectile12Gauge" Inherits="TemporaryProjectile"> <part Name="Projectile" BasePenetration="4" BaseDamage="1d10" ColorString="&y"></part> <part Name="Physics" IsReal="false"></part> </object> <object Name="12 Gauge Shell" Inherits="TemporaryProjectile"> <part Name="Render" DisplayName="12 gauge 00 buckshot" ColorString="&y"></part> <!-- heres the important bit that links it to AmmoPart="Ammo12Gauge" in the 12 Gauge Shotgun definition, give it an AmmoGeneric component and two tags, AmmoPartType with the value set to Ammo12Gauge, and a tag with just the name of the ammo part name itself --> <part Name="AmmoGeneric" ProjectileObject="Projectile12Gauge"></part> <tag Name="AmmoPartType" Value="Ammo12Gauge"></tag> <tag Name="Ammo12Gauge"></tag> <!-- --> <part Name="Physics" Category="Ammo"></part> <part Name="Description" Short="A brass-cased cartridge of round lead balls."></part> <part Name="TinkerItem" Bits="C" CanBuild="true" CanRepair="false" CanDisassemble="false" NumberMade="4"></part> <part Name="Commerce" Value="0.04"></part> </object> |
AmmoSlug's code, if you want a template to create a new Ammo part: https://pastebin.com/gcYJpAh3
Ammo Generic With Multiple Specialized Ammo Types
Code Block |
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<object Name="Explosive 12 Gauge Shell" Inherits="TemporaryProjectile">
<part Name="AmmoGeneric" ProjectileObject="Projectile12Gauge" SpecializedProjectileObject="Explosive_Projectile12Gauge"></part>
</object>
<object Name="AP 12 Gauge Shell" Inherits="TemporaryProjectile">
<part Name="AmmoGeneric" ProjectileObject="Projectile12Gauge" SpecializedProjectileObject="AP_Projectile12Gauge"></part>
</object>
<object Name="Explosive_Projectile12Gauge" Inherits="TemporaryProjectile">
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</object>
<object Name="AP_Projectile12Gauge" Inherits="TemporaryProjectile">
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</object> |
Scripting Impact Ammo Effects
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