...
You may add new entries to existing encounter tables by including encountertablesEncounterTables.xml in your mod, using an existing table name and setting the Load="Merge" property on the encountertable tag.
Code Block | ||||
---|---|---|---|---|
| ||||
<?xml version="1.0" encoding="utf-8"?>
<encountertables>
<encountertable Name="Ammo 1" Load="Merge">
<objects>
<object Chance="100" Number="3d6" Blueprint="My New Ammo"></object>
</objects>
</encountertable>
</encountertables> |
Adding and Replacing Population Tables
You may add new population tables and replace existing ones by including PopulationTables.xml in your mod.
Code Block | ||||
---|---|---|---|---|
| ||||
<?xml version="1.0" encoding="utf-8"?>
<populations>
<population Name="MyMods_SmallGunAssortment">
<group Style="pickeach">
<object Blueprint="Borderlands Revolver" Number="1-3"></object>
<object Blueprint="Semi-Automatic Pistol" Number="0-2"></object>
<object Blueprint="Chain Pistol" Number="0-1"></object>
</group>
</population>
</populations> |
Additional Info
Here's a thread on Steam where I discuss using encounter and population tables: http://steamcommunity.com/app/333640/discussions/3/358415738194955181/