Object definitions may be extended or replaced via an ObjectBlueprints.xml in your mod's root directory.
If an object tag Load="Merge" is supplied, the data will merge with any existing definition, otherwise the object definition will replace the named object entirely.
Example ObjectBlueprints.xml merging a new tile into the Mehmet definion
<?xml version="1.0" encoding="utf-8"?> <objects> <object Name="Mehmet" Load="Merge"> <part Name="Render" Tile="Creatures/sw_mehmet.png"></part> </object> </objects>
Component System
For an introduction to the component system used to define objects in Caves of Qud, check out this introductory presentation Brian Bucklew did at IRDC 2015:.
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