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Object Definitions

Object definitions may be extended or replaced via an ObjectBlueprints.xml in your mod's root directory.

%appdata%\Caves of Qud\Mods\[your mod name]\ObjectBlueprints.xml

If an object tag Load="Merge" is supplied, the data will merge with any existing definition, otherwise the object definition will replace the named object entirely.

Example ObjectBlueprints.xml merging a new tile into the Mehmet definion
<?xml version="1.0" encoding="utf-8"?>
<objects>
	<object Name="Mehmet" Load="Merge">
		<part Name="Render" Tile="Creatures/sw_mehmet.png"></part>
	</object>
</objects>

Component System

For an introduction to the component system used to define objects in Caves of Qud, check out this introductory presentation Brian Bucklew did at IRDC 2015:.

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