Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg

Info

For example on windows you'd have sound files in this location for a mod called "MyCoolMod":

C:\Users\Brian\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\MyCoolMod\Sounds\mysound1.wav

 

Sound are currently exposed on the AmbientSoundEmitter AmbientSoundGenerator part, OpenSound and CloseSound tag of the Door part and ReloadSound tag of the MagazineAmmoLoader part.

 

Code Block
titleSample ObjectBlueprints.xml adding a ReloadSound to the Desert Rifle object
<?xml version="1.0" encoding="utf-8"?>
<objects>
	<object Name="Desert Rifle" Load="Merge">
    	<tag Name="ReloadSound" Value="mysound1"></tag>
	</object>
</objects>
Code Block
  <object Name="Argyve" Load="Merge">
    <part Name="AmbientSoundGenerator" Sounds="Clink1,Clink2,Clink3,Spark1,Spark2"></part>
  </object>

Supported Sound Tags

TagDescription
ReloadSoundused by MagazineAmmoLoader when a gun is reloaded
OpenSoundused by Door part when a door is opened
CloseSoundused by Door part when a door is closed

Other Sound File Names

FilenameDescription
SplashStep1Walking through a liquid
WoodDoorOpenDefault door open
WoodDoorCloseDefault door close
FirearmReloadDefault firearm reload
sub_bass_mouseover1Default button mouseover
Clink1,Clink2,Clink3,Spark1,Spark2Argyve's hut sound effects
Chop1,Chop2Watervine farmer sound effects