Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg
Info |
---|
For example on windows you'd have sound files in this location for a mod called "MyCoolMod": C:\Users\Brian\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\MyCoolMod\Sounds\mysound1.wav |
Sound are currently exposed on the AmbientSoundEmitter AmbientSoundGenerator part, OpenSound and CloseSound tag of the Door part and ReloadSound tag of the MagazineAmmoLoader part.
Code Block | ||
---|---|---|
| ||
<?xml version="1.0" encoding="utf-8"?> <objects> <object Name="Desert Rifle" Load="Merge"> <tag Name="ReloadSound" Value="mysound1"></tag> </object> </objects> |
Code Block |
---|
<object Name="Argyve" Load="Merge">
<part Name="AmbientSoundGenerator" Sounds="Clink1,Clink2,Clink3,Spark1,Spark2"></part>
</object> |
Supported Sound Tags
Tag | Description |
---|---|
ReloadSound | used by MagazineAmmoLoader when a gun is reloaded |
OpenSound | used by Door part when a door is opened |
CloseSound | used by Door part when a door is closed |
Other Sound File Names
Filename | Description |
---|---|
SplashStep1 | Walking through a liquid |
WoodDoorOpen | Default door open |
WoodDoorClose | Default door close |
FirearmReload | Default firearm reload |
sub_bass_mouseover1 | Default button mouseover |
Clink1,Clink2,Clink3,Spark1,Spark2 | Argyve's hut sound effects |
Chop1,Chop2 | Watervine farmer sound effects |