Sound Modding

Sound Modding

Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg

For example on windows you'd have sound files in this location for a mod called "MyCoolMod":

C:\Users\Brian\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\MyCoolMod\Sounds\mysound1.wav

 

Sound are currently exposed on the AmbientSoundGenerator part, OpenSound and CloseSound tag of the Door part and ReloadSound tag of the MagazineAmmoLoader part.

 

Sample ObjectBlueprints.xml adding a ReloadSound to the Desert Rifle object
<?xml version="1.0" encoding="utf-8"?> <objects> <object Name="Desert Rifle" Load="Merge"> <tag Name="ReloadSound" Value="mysound1"></tag> </object> </objects>
<object Name="Argyve" Load="Merge"> <part Name="AmbientSoundGenerator" Sounds="Clink1,Clink2,Clink3,Spark1,Spark2"></part> </object>

Supported Sound Tags

Tag

Description

Tag

Description

ReloadSound

used by MagazineAmmoLoader when a gun is reloaded

OpenSound

used by Door part when a door is opened

CloseSound

used by Door part when a door is closed

Other Sound File Names

Filename

Description

Filename

Description

SplashStep1

Walking through a liquid

WoodDoorOpen

Default door open

WoodDoorClose

Default door close

FirearmReload

Default firearm reload

sub_bass_mouseover1

Default button mouseover

Clink1,Clink2,Clink3,Spark1,Spark2

Argyve's hut sound effects

Chop1,Chop2

Watervine farmer sound effects