/
General Best Practices
General Best Practices
Prefix your object and table names with some unique ID
For instance, alphabeardmods_{id}, this will prevent namespace conflicts with official content and other mods in the future.
<?xml version="1.0" encoding="utf-8"?> <objects> <object Name="ALPHABEARDMODS_CoolNewSword" Load="Merge"> ... </object> </objects>
Only include your content and the minimum changeset via Load="Merge" in tables and object definitions
Don't copy the whole contents of the game xml. You only need to include new content.
For objects and encountertables, if you're editing an existing item you can use Load="Merge" in it's tag and only specify new items. For example, if I wanted my mod to give chain mail a 2DV:
<?xml version="1.0" encoding="utf-8"?> <objects> <object Name="Chain Mail" Load="Merge"> <part Name="Armor" DV="2" /> </object> </objects>
, multiple selections available,
Related content
Object Modding
Object Modding
More like this
Encounter and Population Modding
Encounter and Population Modding
More like this
Map Modding
Map Modding
More like this
.cs Scripting Mods
.cs Scripting Mods
More like this
Giving Creatures Inventory Items
Giving Creatures Inventory Items
More like this
Ranged Weapons
Ranged Weapons
More like this