Wishes
| Wish | Description |
|---|---|
| <unmatched> | any wish not specifically in the list below will perform a lexigraphic search on objects blueprints/skills/etc and attempt the best match in the system, creating an object of that blueprint or granting your character that skill or ability. |
| idkfa | toggle god mode |
| calm | toggle enemy AI behavior |
| convnode:<id>:<startnode>[:<speakerblueprint] | start a conversation <id> at start node <startnode> with optional speaker <speakerblueprint> |
| conv:<id>[:<speakerblueprint>] | start a conversation <id> with optional speaker <speakerblueprint> |
| startquest:<quest name> | |
| completequest:<quest name> | |
| finishqueststep:<quest name>:<step name> | |
| questdebug | bring up an interactive quest debug ui |
| geno:<name> | destroy all objects on the current map with the given blueprint or display name |
| reload | hot load all game settings |
| rebuild | attempt to rebuild the current zone |
| popuptest | test popups |
| cyber | test cyber terminal |
| nanoterm | build a test cyber terminal |
| where | display the current location id |
| bordertest | screenbuffer performance test |
| glotrot | give yourself glotrot |
| ironshankonset | give yourself ironshank onset |
| ironshank | give yourself ironshank |
| glotrotonset | give yourself glotrot onset |
| cureglotrot | cures glotrot |
| cureironshank | cures ironshank |
| fungone | remove fungal infections |
| curefungus | cures and cleans all fungal infections |
| mazetest | test recursive backtrack maze generator |
| tunneltest | test tunnel system |
| xpmul:<amount> | set the global xp multiplier |
| xp:<amount> | grant an amount of xp |
| cleaneffects | remove all effects from the player body |
| clean | remove all effects and stat penalties from the player body |
| websplat | test phase web splats |
| stage2 | complete quests and grant xp and gear for the early starting game play |
| stage3 | complete quests and grant xp and gear for play through golgotha |
| stage4 | complete quests and grant xp and gear for play post golgotha |
| garbagetest | test the GC |
| playeronly | remove everyone but the player from the action queue |
| godown:<n> | go down n levels |
| minime | create an evil twin |
| blink | teleport |
| smartass | add all tinkering skills |
| cluber | add all cudgel skills |
| fencer | add all long blade skills |
| axer | add all axe skills |
| sblader | add all shortblade skills |
| masterchef | add all cooking skills and some ingredients |
| wandermode | set the player's rep to neutral with all hostile factions |
| traveler | set the player's rep to neutral with all factions |
| clearfactionmembership | clear player's faction membership |
| skillpoints | add 20,000 skill points |
| trip | go prone |
| pro | gain high stats |
| where? | copy current zone to clipboard |
| allbox | create a box with every object |
| factionrep <id> <amount> | modify factionrep with a faction by amount |
| memtest | test memory performance |
| leadslugs | get a lot of lead slugs |
| regionalize | test the regionalizer |
| smartitem:<id> | search and create a specific blueprint only |
| seed:<n> | set the world seed to n |
| glowcrust | get luminous infection |
| villagereveal | reveal all villages |
| sultantest:<attribute> | create a sultan dungeon in the current world map square with the attributes listed |
| sultanreveal | reveal all sultan locations |
| sultanhistory | reveal all sultan secrets |
| reveal1sultanhistory | reveal one random sultan secret |
| relic | generate all relics in the history + one random relic for each type |
| randomrelic:<n> | generate n random relics |
| whatami | displays the player body's blueprint |
| wavetilegen | test tilegen |
| slow | set the player's speed to 25 |
| testpop | test the population manager |
| testhero:<base type> | create a creature and elevate it to a hero |
| showstringproperty:<prop> | display the value of a string property on the player |
| showintproperty:<prop> | display the value of an int property on the player |
| showcooldownminima | report all cooldowns |
| maxmod | set the mod chance to 999 |
| night | set the time to night |
| day | set the time to day |
| dude | get a creature from the current zone's population |
| notlost | remove the lost effect |
| clone | clone a target object |
| swap | swap bodies with a target |
| supermutant | get all mutations |
| zone:<id> | teleport to a matched zone id |
| object:<id> | search for a specific object to create |
| decapitateme | well |
| mutation:<id> | search for a mutation to grant |
| quest:<id> | search for a quest to begin |
| find:<blueprint> | search the zone for a particular object blueprint |
| stat:<statid>:<value> | |
| statbonus:<statid>:<value> | |
| statpenalty:<statid>:<value> | |
| unequip:<limb name> | |
| revealsecret:<secret id> | |
| testcardinal | test cardinal numbers |
| testordinal | test ordinal numbers |
| testpets | test all possible village pet objects |
| testobjects | test all possible dynamic encounter objects |
| showgenders | display all gender strings |
| showmygender | show the player's gender |
| showpronounsets | show all pronoun sets |
| showrandomfaction | display a random faction name |
| showrandomoldfaction | display a random old faction name |
| showrandomfactionexceptbeasts | display a random faction name, except beasts |
| showrandomfactionshortname | display a random faction's short name |
| teststringbuilder | unit test stringbuilder |
| topevents | display top event id's |
| testrig | grant survival, teleporation and clarvoyance |
| xy | show the player's x,y location |
| hungry -or- famished | set the player's hunger level |
| reequip | re-equip the current player's body with the AI equip routine |
| roll:<die expression> | roll a die expression |
| rollmin:<die expression> | get the minimum value of a die expression |
| rollmax:<die expression> | get the maximum value of a die expression |
| godown:<n> | go down n levels |
| togglementalshields | toggle mental shield |
| cool | toggle cool mode |
| stat:<stat>:<n> | set <stat>'s base value to n |
| statbonus:<stat>:<n> | set <stat>'s bonus value to n |
| statpenalty:<stat>:<n> | set <stat>'s penalty value to n |
| heapshot | take a heap snapshot |
| test437 | show each cp437 character |
| spend | spend player points randomly via AI algorithm |
| playerlevelmob | spawn a mob around the player's level |
| auditblueprints | audit blueprints |
| findfarmers | find all the objects with the default farmer sprite |
| dismember:<limb name> | dismember a limb |
| clearach!!! | clear all your achivements |
| cooktestunits:<domain,domain> | apply a random unit effect with the given domains |
| cooktestfull:<domain,domain> | apply a random cooking effect with the given domains |
, multiple selections available,