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Sound are currently exposed on the AmbientSoundGenerator part, OpenSound and CloseSound tag of the Door part and ReloadSound tag of the MagazineAmmoLoader part.
Code Block | ||
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| ||
<?xml version="1.0" encoding="utf-8"?>
<objects>
<object Name="Desert Rifle" Load="Merge">
<tag Name="ReloadSound" Value="mysound1"></tag>
</object>
</objects> |
Code Block |
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<object Name="Argyve" Load="Merge">
<part Name="AmbientSoundGenerator" Sounds="Clink1,Clink2,Clink3,Spark1,Spark2"></part>
</object> |
Supported Sound Tags
Tag | Description |
---|---|
ReloadSound | used by MagazineAmmoLoader when a gun is reloaded |
OpenSound | used by Door part when a door is opened |
CloseSound | used by Door part when a door is closed |
Other Sound File Names
Filename | Description |
---|---|
SplashStep1 | Walking through a liquid |
WoodDoorOpen | Default door open |
WoodDoorClose | Default door close |
FirearmReload | Default firearm reload |
sub_bass_mouseover1 | Default button mouseover |
Clink1,Clink2,Clink3,Spark1,Spark2 | Argyve's hut sound effects |
Chop1,Chop2 | Watervine farmer sound effects |