Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg
For example on windows you'd have sound files in this location for a mod called "MyCoolMod":
C:\Users\Brian\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\MyCoolMod\Sounds\mysound1.wav
Sound are currently exposed on the AmbientSoundGenerator part, OpenSound and CloseSound tag of the Door part and ReloadSound tag of the MagazineAmmoLoader part.
Sample ObjectBlueprints.xml adding a ReloadSound to the Desert Rifle object
<?xml version="1.0" encoding="utf-8"?> <objects> <object Name="Desert Rifle" Load="Merge"> <tag Name="ReloadSound" Value="mysound1"></tag> </object> </objects>
Supported Sound Tags
Tag | Description |
---|---|
ReloadSound | used by MagazineAmmoLoader when a gun is reloaded |
OpenSound | used by Door part when a door is opened |
CloseSound | used by Door part when a door is closed |
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