Wish | Description |
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<unmatched> | any wish not specifically in the list below will perform a lexigraphic search on objects blueprints/skills/etc and attempt the best match in the system, creating an object of that blueprint or granting your character that skill or ability. |
idkfa | toggle god mode |
calm | toggle enemy AI behavior |
convnode:<id>:<startnode>[:<speakerblueprint] | start a conversation <id> at start node <startnode> with optional speaker <speakerblueprint> |
conv:<id>[:<speakerblueprint>] | start a conversation <id> with optional speaker <speakerblueprint> |
startquest:<quest name> |
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completequest:<quest name> |
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finishqueststep:<quest name>:<step name> |
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questdebug | bring up an interactive quest debug ui |
geno:<name> | destroy all objects on the current map with the given blueprint or display name |
reload | hot load all game settings |
rebuild | attempt to rebuild the current zone |
popuptest | test popups |
cyber | test cyber terminal |
nanoterm | build a test cyber terminal |
where | display the current location id |
bordertest | screenbuffer performance test |
glotrot | give yourself glotrot |
ironshankonset | give yourself ironshank onset |
ironshank | give yourself ironshank |
glotrotonset | give yourself glotrot onset |
cureglotrot | cures glotrot |
cureironshank | cures ironshank |
fungone | remove fungal infections |
curefungus | cures and cleans all fungal infections |
mazetest | test recursive backtrack maze generator |
tunneltest | test tunnel system |
xpmul:<amount> | set the global xp multiplier |
xp:<amount> | grant an amount of xp |
cleaneffects | remove all effects from the player body |
clean | remove all effects and stat penalties from the player body |
websplat | test phase web splats |
stage2 | complete quests and grant xp and gear for the early starting game play |
stage3 | complete quests and grant xp and gear for play through golgotha |
stage4 | complete quests and grant xp and gear for play post golgotha |
garbagetest | test the GC |
playeronly | remove everyone but the player from the action queue |
godown:<n> | go down n levels |
minime | create an evil twin |
blink | teleport |
smartass | add all tinkering skills |
cluber | add all cudgel skills |
fencer | add all long blade skills |
axer | add all axe skills |
sblader | add all shortblade skills |
masterchef | add all cooking skills and some ingredients |
wandermode | set the player's rep to neutral with all hostile factions |
traveler | set the player's rep to neutral with all factions |
clearfactionmembership | clear player's faction membership |
skillpoints | add 20,000 skill points |
trip | go prone |
pro | gain high stats |
where? | copy current zone to clipboard |
allbox | create a box with every object |
factionrep <id> <amount> | modify factionrep with a faction by amount |
memtest | test memory performance |
leadslugs | get a lot of lead |
regionalize | test the regionalizer |
smartitem:<id> | search and create a specific blueprint only |
seed:<n> | set the world seed to n |
glowcrust | get luminous infection |
villagereveal | reveal all villages |
sultantest:<attribute> | create a sultan dungeon in the current world map square with the attributes listed |
sultanreveal | reveal all sultan locations |
sultanhistory | reveal all sultan secrets |
reveal1sultanhistory | reveal one random sultan secret |
relic | generate all relics in the history + one random relic for each type |
randomrelic:<n> | generate n random relics |
whatami | displays the player body's blueprint |
wavetilegen | test tilegen |
slow | set the player's speed to 25 |
testpop | test the population manager |
testhero:<base type> | create a creature and elevate it to a hero |
showstringproperty:<prop> | display the value of a string property on the player |
showintproperty:<prop> | display the value of an int property on the player |
showcooldownminima | report all cooldowns |
maxmod | set the mod chance to 999 |
night | set the time to night |
day | set the time to day |
dude | get a creature from the current zone's population |
notlost | remove the lost effect |
clone | clone a target object |
swap | swap bodies with a target |
supermutant | get all mutations |
zone:<id> | teleport to a matched zone id |
object:<id> | search for a specific object to create |
decapitateme | well |
mutation:<id> | search for a mutation to grant |
quest:<id> | search for a quest to begin |
find:<blueprint> | search the zone for a particular object blueprint |
stat:<statid>:<value> |
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statbonus:<statid>:<value> |
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statpenalty:<statid>:<value> |
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unequip:<limb name> |
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revealsecret:<secret id> |
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testcardinal | test cardinal numbers |
testordinal | test ordinal numbers |
testpets | test all possible village pet objects |
testobjects | test all possible dynamic encounter objects |
showgenders | display all gender strings |
showmygender | show the player's gender |
showpronounsets | show all pronoun sets |
showrandomfaction | display a random faction name |
showrandomoldfaction | display a random old faction name |
showrandomfactionexceptbeasts | display a random faction name, except beasts |
showrandomfactionshortname | display a random faction's short name |
teststringbuilder | unit test stringbuilder |
topevents | display top event id's |
testrig | grant survival, teleporation and clarvoyance |
xy | show the player's x,y location |
hungry -or- famished | set the player's hunger level |
reequip | re-equip the current player's body with the AI equip routine |
roll:<die expression> | roll a die expression |
rollmin:<die expression> | get the minimum value of a die expression |
rollmax:<die expression> | get the maximum value of a die expression |
godown:<n> | go down n levels |
togglementalshields | toggle mental shield |
cool | toggle cool mode |
stat:<stat>:<n> | set <stat>'s base value to n |
statbonus:<stat>:<n> | set <stat>'s bonus value to n |
statpenalty:<stat>:<n> | set <stat>'s penalty value to n |
heapshot | take a heap snapshot |
test437 | show each cp437 character |
spend | spend player points randomly via AI algorithm |
playerlevelmob | spawn a mob around the player's level |
auditblueprints | audit blueprints |
findfarmers | find all the objects with the default farmer sprite |
dismember:<limb name> | dismember a limb |
clearach!!! | clear all your achivements |
cooktestunits:<domain,domain> | apply a random unit effect with the given domains |
cooktestfull:<domain,domain> | apply a random cooking effect with the given domains |
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